Proton logo

Note: While Proton is already a very powerful and flexible framework, it is still in early stages of development. The APIs and public interfaces are still undergoing revisions and may introduce breaking changes with every version bump before reaching stable version 1.0.0.

Build codecov License

Proton is a simple library that allows you to extend the behavior of a textview to add rich content that you always wanted. It provides simple API that allows you to extend the textView to include complex content like nested textViews or for that matter, any other UIView. In the simplest terms - It’s what you always wanted UITextView to be.

Proton is designed keeping the following requirements in mind:

  • Be a standalone component with nothing that is specific to anything that is required in complex Text Editor. At it’s most basic form, it should be able to be used as a UITextView and in most complex form, it should be able to provide rich text editing capabilities which are beyond just text formatting.
  • Should be extensible to support adding any view as content in the Editor such that it flows with the text.
  • Resizing of content views should automatically resize the containing Editor and support this to nth nesting level.
  • Should support extending the appearance of text as the content is typed - for e.g. changing text as it is typed using mark-up syntax and yet, not be aware of any of these requirements directly.
  • Should allow for working on multiple editors through the same toolbar based on where the focus is, and yet not be aware of the toolbar itself.
  • Respect the bounds of the container i.e. resize to change bounds when the device orientation changes.
  • Support a default font and styling like alignment and head indentation.
  • And of course, support all this on macOS Catalyst as well with almost no additional effort.

Core Concepts

At it’s core, Proton constitutes of following key components:

  • EditorView: A substitute for UITextView that can be extended to add custom views including other EditorViews.
  • TextProcessor: Allows you to inject a behavior that is invoked as you type text in the EditorView. This can be used to change text, add/remove attributes like color or replace the added text with an entirely different text/view. For e.g. as you type markup syntax, you can convert the markup text into a formatted text by adding corresponding behavior to the TextProcessor.
  • EditorCommand: Allows you to add a behavior that can be invoked on demand on the given EditorView. For e.g. selecting some text and making it bold.
  • Attachment: A container capable of hosting a custom view including another EditorView. Attachment is a supercharged NSTextAttachment that can have automatic constraints applied on it to size it in various configurations like matching content, range of width, fixed width and so on. It also has helper functions to get it’s range in it’s container as well as to remove itself from the container.

A practical use case

The power of EditorView to host rich content is made possible by the use of Attachment which allows hosting any UIView in the EditorView. This is further enhanced by use of TextProcessor and EditorCommand to add interactive behavior to the editing experience.

Let’s take an example of a Panel and see how that can be created in the EditorView. Following are the key requirements for a Panel:

  1. A text block that is indented and has a custom UI besides the Editor.
  2. Change height based on the content being typed.
  3. Have a different font color than the main text.
  4. Able to be inserted using a button.
  5. Able to be inserted by selecting text and clicking a button.
  6. Able to be inserted in a given Editor by use of >> char.
  7. Nice to have: delete using backspace key when empty similar to a Blockquote.

Panel view

  1. The first thing that is required is to create a view that represents the Panel. Once we have created this view, we can add it to an attachment and insert it in the EditorView.

    extension EditorContent.Name {
        static let panel = EditorContent.Name("panel")
    }
    class PanelView: UIView, BlockContent, EditorContentView {
        let container = UIView()
        let editor: EditorView
        let iconView = UIImageView()    
        var name: EditorContent.Name {
            return .panel
        }   
        override init(frame: CGRect) {
            self.editor = EditorView(frame: frame)
            super.init(frame: frame)    
            setup()
        }   
        var textColor: UIColor {
            get { editor.textColor }
            set { editor.textColor = newValue }
        }   
        override var backgroundColor: UIColor? {
            get { container.backgroundColor }
            set {
                container.backgroundColor = newValue
                editor.backgroundColor = newValue
            }
        }   
        private func setup() {
            // setup view by creating required constraints
        }
    }
    
  2. As the Panel contains an Editor inside itself, the height will automatically change based on the content as it is typed in. To restrict the height to a given maximum value, an absolute size or autolayout constraint may be used.

  3. Using the textColor property, the default font color may be changed.

  4. For the ability to add Panel to the Editor using a button, we can make use of EditorCommand. A Command can be executed on a given EditorView or via CommandExecutor that automatically takes care of executing the command on the focussed EditorView. To insert an EditorView inside another, we need to first create an Attachment and then used a Command to add to the desired position:

    class PanelAttachment: Attachment {
        var view: PanelView 
        init(frame: CGRect) {
            view = PanelView(frame: frame)
            super.init(view, size: .fullWidth)
            view.delegate = self
            view.boundsObserver = self
        }   
        var attributedText: NSAttributedString {
            get { view.attributedText }
            set { view.attributedText = newValue }
        }   
    }   
    class PanelCommand: EditorCommand {
        func execute(on editor: EditorView) {
            let selectedText = editor.selectedText  
            let attachment = PanelAttachment(frame: .zero)
            attachment.selectBeforeDelete = true
            editor.insertAttachment(in: editor.selectedRange, attachment: attachment)   
            let panel = attachment.view
            panel.editor.maxHeight = 300
            panel.editor.replaceCharacters(in: .zero, with: selectedText)
            panel.editor.selectedRange = panel.editor.textEndRange
        }
    }
    
  5. The code in PanelCommand.execute reads the selectedText from editor and sets it back in panel.editor. This makes it possible to take the selected text from main editor, wrap it in a panel and then insert the panel in the main editor replacing the selected text.

  6. To allow insertion of a Panel using a shortcut text input instead of clicking a button, you can use a TextProcessor:

    class PanelTextProcessor: TextProcessing {  
     private let trigger = ">> "
     var name: String {
         return "PanelTextProcessor"
     }  
     var priority: TextProcessingPriority {
         return .medium
     }  
     func process(editor: EditorView, range editedRange: NSRange, changeInLength delta: Int, processed: inout Bool) {
         let line = editor.currentLine
         guard line.text.string == trigger else {
             return
         }
         let attachment = PanelAttachment(frame: .zero)
         attachment.selectBeforeDelete = true        
         editor.insertAttachment(in: line.range, attachment: attachment)
     }
    
  7. For a requirement like deleting the Panel when backspace is tapped at index 0 on an empty Panel, EdtiorViewDelegate may be utilized:

    extension PanelAttachment: PanelViewDelegate {
    
    func panel(_ panel: PanelView, didReceiveKey key: EditorKey, at range: NSRange, handled: inout Bool) {
        if key == .backspace, range == .zero, panel.editor.attributedText.string.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty {
            removeFromContainer()
            handled = true
            }
        }
    }    
    

    In the code above, PanelViewDelegate is acting as a passthrough for EditorViewDelegate for the Editor inside the PanelView.

    Checkout the complete code in the ExamplesApp.

Example usages

  1. Changing text as it is typed using custom TextProcessor:

    Markup text processor

  2. Adding attributes as it is typed using custom TextProcessor:

    Mentions text processor

  3. Nested editors

    Nested editors

  4. Panel from existing text:

    Panel from text

  5. Relaying attributes to editor contained in an attachment:

    Relay attributes

  6. Highlighting using custom command in Editor:

    Highlight in Renderer

  7. Find text and scroll in Editor:

    Find in Renderer

Basic SWIFT UI integration example

Proton’s Editor may be used with SwiftUI same was as a standard UIKit component. SwiftUI support is provided as is, and will be refined on in future.

struct ProtonView: View {

    @Binding var attributedText: NSAttributedString
    @State var height: CGFloat = 0
    var body: some View {
        ProtonWrapperView(attributedText: $attributedText) { view in
            let height = view.systemLayoutSizeFitting(UIView.layoutFittingExpandedSize).height

            self.height = height
        }
        .frame(height: height)
    }
}

struct ProtonWrapperView: UIViewRepresentable {

    @Binding var attributedText: NSAttributedString
    let textDidChange: (EditorView) -> Void


    func makeUIView(context: Context) -> EditorView {
        let view = EditorView()
        view.becomeFirstResponder()
        view.attributedText = attributedText
        view.isScrollEnabled = false
        view.setContentCompressionResistancePriority(.required, for: .vertical)

        view.heightAnchor.constraint(greaterThanOrEqualToConstant: 300).isActive = true

        DispatchQueue.main.async {
            self.textDidChange(view)
        }

        EditorViewContext.shared.delegate = context.coordinator

        return view
    }

    func updateUIView(_ view: EditorView, context: Context) {

    }

    func makeCoordinator() -> Coordinator {
        Coordinator(self)
    }

    class Coordinator: NSObject, EditorViewDelegate {
        var parent: ProtonWrapperView

        init(_ parent: ProtonWrapperView) {
            self.parent = parent
        }

        func editor(_ editor: EditorView, didChangeTextAt range: NSRange) {
            editor.isScrollEnabled = false
            parent.attributedText = editor.attributedText
            DispatchQueue.main.async {
                self.parent.textDidChange(editor)
            }
        }
    }
}

Learn more

  • Proton API reference is available here.
  • For sample code, including the ones for examples shown above, please refer to the Example app.

Questions and feature requests

Feel free to create issues in github should you have any questions or feature requests. While Proton is created as a side project, I’ll endeavour to respond to your issues at earliest possible.

License

Proton is released under the Apache 2.0 license. Please see LICENSE for details.